Eliz Zhuravleva / Selected work

Experience design.
Creative technology.

I design websites, interactive objects and visual systems. My work brings together art direction, image-making and technical experimentation, from an audience-response platform to a painting that becomes a changing material.

ELIZIUM audience platform

Audience-response website / 2026

ELIZIUM

A cinematic website that collects reactions to authored questions and turns them into a collective response archive. Visitors choose how they feel; an operator view shows counts, percentages and connection status.

Working MVP developed for a confidential company. Physical experience proposed.

I developed the concept, question archive, visual design and response flow, specified the analytics and operator tools, and directed revisions to the assisted build. I connected the public experience to a practical system for reviewing responses and enquiries.

Next.js · React · TypeScript · Tailwind · Framer Motion · Make · Google Sheets · Gmail · GA4 · Microsoft Clarity · Notion · Claude-assisted development · Vercel

SOLIS

Responsive 3D product experience / 2026

SOLIS

A speculative hat with a brim that responds to the sun. Move the light or rotate the object and individual panels adjust; scrolling reveals the crown, sensing ring and brim as separate layers.

I originated the product and its visual world, defined the interaction, and drove geometry, framing and response revisions through an assisted build.

Working browser prototype. Concept imagery; product not manufactured.

Next.js · React Three Fiber / Three.js · GSAP / ScrollTrigger · Lenis · Procedural Python geometry · Claude-assisted development · Vercel

CALM / Living Objects

Painting / Material & interaction research / 2026

CALM / Living Objects

My painting is the source for 70 addressable regions, sculptural geometry and a changing material vocabulary. A separate WebGL prototype translates typed language into material parameters and a retained abstract trace.

I authored the painting, mapping and visual direction, defined the input-to-material relationship, and reviewed the modelling, motion and assisted implementation against the painting’s identity.

Ongoing research. Motion study and working prototype are separate; installation proposed.

Meshy 7 · Blender / Cycles · JavaScript · Three.js / WebGL · GLSL · Vite · Higgsfield / Seedance · Kling

Other digital projects

Brand systems, product worlds and commissioned websites.

CAFG

Brand System / Packaging / Responsive Web

CAFG

Five-product packaging system, responsive commercial journeys and a clearly labelled demo client portal. Illustrative data and integrations; full case on ELIZ Studio.

Self-initiated prototype · Role: Brand identity, packaging direction, UX/UI & art direction

HORS-VUE

Immersive Web / Art Direction / WebGL

HORS-VUE

A fragrance identity explored through two linked websites: an immersive scent field and a commerce-style product journey.

Self-initiated concept · Concept, art direction and assisted development

Atom Sequence

Interactive Product World

Atom Sequence

An object-led archive exploring product presentation through interaction, sequencing and restrained speculative imagery.

Self-initiated concept build

HALATION

Creative Technology / Interactive Data World

HALATION

An interactive cosmic index in which signals, data and spatial motion form a navigable digital field.

Self-initiated concept · Concept, visual design and assisted development

Meraki Spa

Web Design / Information Architecture

Meraki Spa

A six-page service website covering treatments, prices, gallery, gift cards, contact and Fresha booking routes.

Commissioned & released

VESTA Interior Studio

Web Design / Spatial Brand World

VESTA Interior Studio

An editorial digital environment translating material warmth and quiet interior spaces into a complete studio website.

Self-initiated concept build

NOCTE

Product World / Creative Web

NOCTE

A cinematic lighting-world website developed through art direction, product narrative and atmospheric interface design.

Self-initiated concept build